package bubble.test.ex02;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class Player extends JLabel implements Moveable {
private int x;
private int y;
private ImageIcon playerR, playerL;
// 움직임의 상태
private boolean left;
private boolean right;
private boolean up;
private boolean down;
// 플레이어 속도 상태
private final int SPEED = 4;
private final int JUMPSPEED = 2;
// setter
public void setLeft(boolean left) {
this.left = left;
}
public void setRight(boolean right) {
this.right = right;
}
public Player() {
initData();
setInitLayout();
}
private void initData() {
playerR = new ImageIcon("img/playerR.png");
playerL = new ImageIcon("img/playerL.png");
// 처음 실행 시 초기 값 셋팅
x = 55;
y = 535;
//플레이어가 가만이 멈춤 상태
left = false;
right = false;
up = false;
down = false;
setIcon(playerR);
setSize(50, 50);
setLocation(x, y);
}
private void setInitLayout() {
}
@Override
public void left() {
left = true;
setIcon(playerL);
new Thread(new Runnable() {
@Override
public void run() {
while(left) {
x = x - SPEED;
setLocation(x, y);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
@Override
public void right() {
right = true;
setIcon(playerR);
new Thread(new Runnable() {
@Override
public void run() {
while(right) {
x = x + SPEED;
setLocation(x, y);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
} // end of right
@Override
public void up() {
System.out.println("점프");
up = true;
new Thread(new Runnable() {
@Override
public void run() {
for(int i = 0; i < 130 / JUMPSPEED; i++) {
y = y - JUMPSPEED;
setLocation(x, y);
try {
Thread.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
// 객체의 상태값을 잘 조절해야 한다.
up = false;
down();
}
}).start();
}
@Override
public void down() {
System.out.println("다운");
down = true;
new Thread(new Runnable() {
@Override
public void run() {
for(int i = 0; i < 130 / JUMPSPEED; i++) {
y = y + JUMPSPEED;
setLocation(x, y);
try {
Thread.sleep(3);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
// 상태값 처리를 확실히 하자.
down = false;
}
}
package bubble.test.ex02;
public interface Moveable {
// public abstract 생략 가능
public abstract void left();
public abstract void right();
public abstract void up();
public abstract void down();
}
package bubble.test.ex02;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class Player extends JLabel implements Moveable {
private int x;
private int y;
private ImageIcon playerR, playerL;
// 움직임의 상태
private boolean left;
private boolean right;
private boolean up;
private boolean down;
// 플레이어 속도 상태
private final int SPEED = 4;
private final int JUMPSPEED = 2;
// setter
public void setLeft(boolean left) {
this.left = left;
}
public void setRight(boolean right) {
this.right = right;
}
public Player() {
initData();
setInitLayout();
}
private void initData() {
playerR = new ImageIcon("img/playerR.png");
playerL = new ImageIcon("img/playerL.png");
// 처음 실행 시 초기 값 셋팅
x = 55;
y = 535;
//플레이어가 가만이 멈춤 상태
left = false;
right = false;
up = false;
down = false;
setIcon(playerR);
setSize(50, 50);
setLocation(x, y);
}
private void setInitLayout() {
}
@Override
public void left() {
left = true;
setIcon(playerL);
new Thread(new Runnable() {
@Override
public void run() {
while(left) {
x = x - SPEED;
setLocation(x, y);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
@Override
public void right() {
right = true;
setIcon(playerR);
new Thread(new Runnable() {
@Override
public void run() {
while(right) {
x = x + SPEED;
setLocation(x, y);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
} // end of right
@Override
public void up() {
System.out.println("점프");
up = true;
new Thread(new Runnable() {
@Override
public void run() {
for(int i = 0; i < 130 / JUMPSPEED; i++) {
y = y - JUMPSPEED;
setLocation(x, y);
try {
Thread.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
// 객체의 상태값을 잘 조절해야 한다.
up = false;
down();
}
}).start();
}
@Override
public void down() {
System.out.println("다운");
down = true;
new Thread(new Runnable() {
@Override
public void run() {
for(int i = 0; i < 130 / JUMPSPEED; i++) {
y = y + JUMPSPEED;
setLocation(x, y);
try {
Thread.sleep(3);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
// 상태값 처리를 확실히 하자.
down = false;
}
}
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